The City of Fogdown

The Hideous Truth

Campaign Timeline | Past Campaigns

First Act

I. The Pleas of the Dead
II. Raid on the Bronze Horn
III. The Hideous Truth (part 1 & 2)

Second Act

IV. A Glorious Feast

  • 27 January 2009 – Moved some things around, added a few pages to the wiki, and starting the next campaign this Sunday!
  • 5 November 2008 – Updated several pages with copy, including a few locations and the house rules. Will update the adventure logs shortly (two behind already!). New prestige classes are up at Pathfinder.
  • 2 October 2008 – Changed up the adventure page to help save space. Also, starting filling in more of the missing pages in the wiki.
  • 29 September 2008Check it out Fogdown was selected as the map of month over at The Cartographer’s Guild!










The Hideous Truth

Arodus 20-21, 4078

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Raid on the Bronze Horn

Raid on the Bronze Horn

Arodus 18-19, 4078

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Pleas of the Dead

Pleas of the Dead

Arodus 17, 4078

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Forgotten Secrets

Forgotten Secrets

Mirtul 24, 1373

Now freed, the group quickly left the dilapidated house and rented a room at the Crow’s Roost. They deliberated and agreed to meet Jonny as soon as possible the following day, now realizing the growing danger that the Clocktower was becoming to the island and even the world itself. The room was dingy and cramp, certainly a step below their typical lodging at the Day Harbor. That night Faridoon was haunted by another terrible nightmare.

He had awoken deep in the night to the sound of a harsh voice calling his name. When he entered the hallway, he was suddenly struck by a vision. It was as if he were looking through the eyes of someone else, walking quickly down a long underground hallway, at the end of which he could hear young boisterous voices. He stops and sees his clawed hand raise and a voice from within say “Father, this had better be the end.” When he came too, he was still in the hallway, alone, the voice he heard coming from the next door down. As he opened the door he had another vision. Again, he could see through the eye of the clawed figure, but he was standing before Asb’el who was floating, shrouded in fire and smoke, in a large summoning circle, in a cavernous room from his previous dream. Seeing it from this side, he noticed it looked like the ancient ruins of some elaborate summoning room. He nods, as Asb’el voice booms out “So you understand? This is the last I ask of you. I will take your body, only for a moment, enough time cast the spell…” When his vision returns, he is standing in the empty room. Again, he hears the voice taunting from the next room down the hallway. When he walking through the final door Faridoon is struck by another vision: this time the seen is terrifying. He is back in the cavernous room, only this time through the eyes of a young boy. The half-fiend from his dream before stands before him, his hands out stretched. Asb’el is no longer in the circle. The half-fiends eye glow like burning embers. He look around panicked and the room is engulfed in fire, his friends burning alive and screaming. Fire bursts forth from the half-fiends hands and suddenly Faridoon awoke in a cold sweet.

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The House Betrayal Built

The House Betrayal Built

Mirtul 23, 1373

After the doors slammed behind them, Faridoon immediately turned and began trying to force them open, but could not despite his best efforts. Drall, using his divine powers, examined the vantage point with detect magic, revealing that the entire house was pulsing with veins of raw magical energy, but was particularly concentrated directly above them on the second floor. If they wanted to escape, they needed to figure out what magic was keeping them here. Setting out, Vuutharak, Faaridoon and Drall, with his “friend” in toe ventured out in the was was left of the living room. The rafter above had at some point collapsed, smashing a large hole in floor and barring exit through the front door. Upon stepping out, the tattered remains of a table cloth sprang to life dancing for a moment before pulling out a body from the ruins and attacking them like a marionette. Before destroying the cloth, it dropped the body from it’s entanglement, revealing Dynff. After, Dynff related he had been sent by Jonny to investigate before the others had arrived. He had just broken in, he heard a loud noise, and blacked out. A stairwell ran up to the second floor from the living room, but before ascending them, the group decided to investigate the others rooms first.

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Visiting Friends

Visiting Friends

Mirtul 20 – Mirtul 22 1373

Faridoon awoke to the heavy rain beating on the single cloudy window in their dreary private room at the Day Harbor Inn. Faridoon stumbled awake, his head beating from the exceptionally heavy drinking the night before in celebration of being around something that resembles civilization. Amongst the empty bottles on the desk, there was a note from Dynff. He had left earlier on business. He said he would return in a few days, Mask permitting, and that the Hangmen would be in touch soon expecting a report from their journey to the Samreich abandoned mines. Drall awoke as Faaridoon clambered through the empty bottles in the room. He remembered the night before and quickly washed the dried blood from his hands. Faaridoon went quickly downstairs for breakfast while Drall, in somber tones, said he had business to attend to as well.

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Daybreak

Daybreak

??? – Mirtul 20 1373

As the Drow knockout poison wore off, Dynff, Faridoon, Drall and Vuutharak found themselves suspended from the ceiling of a damp dimly lit room by chains around their hands, their feet dangling over a blood stained grate. The only light came from red embers burning in a smith furnace in front of them.

After a moment of struggling to get free, a large scared Drow entered the room followed closely a tall but older human dressed in a fine dark blue doublet and a brown shoulder cape. A jewel encrusted brooch holding the cape around his neck was the symbol of House Samreich and the leather bracers on his arms were branded with the orange gear of the Mechanex Faction. The group immediately recognized him as Senator Aaron Klinhelm.

The four resisted all attempts to pry information out of them – even after the drow, whose name was Zethlin, beat them repeatedly with a red hot poker he was using to stir coals in the furnace. Faaridoon revealed that they had been hired by Samreich to delve into the mines, like other explorers had been, but were betrayed. Aaron Klinhelm recognized them as the group he saw in the basement of Jinx Witherstone’s warehouse.

After Zethlin severally beat the group, particularly Faaridoon and Vuutharak who were the most resistant, Aaron called for him to stop – telling him that he had to go consult with Meldrath on what to do and instructed him to “let them rot until he returned.”

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What Lies Beneath

What Lies Beneath

3 Mirtul 1373 – ???

Deep underground, Drall, Faridoon, Dynff and Vuutharak slept nervously. Faridoon’s dreams were haunted by Asb’el once again, this time more vividly than ever before. He found himself floating in the air, disembodied and surrounded by thick smoke. Through the cloud he could hear chanting, and as it grew louder, the smoke faded away and transformed into a raging fire. As the chanting crescendoed the fire bubble burst apart and Faridoon found himself in a circle a cavern floor, a half-fiend chanting and his childhood gang standing behind the creature—all of them staring at him. The voice of Asb’el boomed around him as a transaction took place between the demon haunting his dreams and his childhood gang. He awoke as the deal was sealed.

When the rest awoke from their sleep, Faridoon was already awake nursing a small flask of liquor. Faridoon inquired with Drall if dreams were real, to which Drall dismissed as the ramblings of an early morning drunk. After packing up, the group headed out to find Boric the Grey, who the svirfneblin said might help them. As they passed through the mines heading back to where they last saw him, they noticed the bodies of the monstrous animals that had attacked them the day before were gone.

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Return to the Wreckage

Return to the Wreckage

30 Tarsakh – 3 Mirtul 1373

Under a mechanex streetlamp, just a few blocks north of the Broken Mug, Dynff, Drall, Faridoon, and Vuutharak paused for a moment to catch their breath and collect their thoughts. They had just relieved the explorers from the tavern a few moments ago of their coin purses, their pass to enter the Samreich mines, and their lives. As they rested in the brisk spring night, the bodies they had thrown into the bay drifted out to sea. The only problem was that there were four of them and three passes. They would head to Jacobson’s printing before the morning to make a duplicate. First they would make a quick stop at Faridoon’s tenement apartment to pick up a few supplies.

When they arrived they found Faridoon’s apartment in it’s typical disarray of discarded liquor bottles, half eaten food and dirty clothes. This struck Drall as strange, when he considered that he straighten up the room last time he was here, no more than a few hours ago. Once Faridoon noticed this too he was startled. He checked under his mattress for ring he had took from Senator Olis Samreich on the night they murdered him only to find it gone. It was clear someone had been there. Faridoon packed up his few things, leaving behind his spears, and left with the group to the Crescent Downs. They traveled threw the sewers, along the path Vuutharak was most familiar with, arriving at Jacobson’s printing several hours later.

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The City's True Face

The City’s True Face

29 Tarsakh 1373

Faridoon awoke late in the night to a knock at his door. Jack “The Feather”, an old friend from his past was waiting outside. He demanded that Faridoon come quickly to meet “the others.” His body still weak from illness, Faridoon followed Jack through the foggy streets to an abandoned pier of the northern docks. There, a small watering hole called the Broken Mug stood. Faridoon was familiar with the tavern from his youth and was on friendly terms with it’s owner a female shield dwarf named Dakartua Rohelm. The tavern was empty when they entered, except for several youth around a table, the largest one being referred to as Brandon. Just as the two were walking in, a youth next to Brandon was exclaiming that he was worried about the person they were going to meet stating “Brandon! I don’t trust him, this… this… freak we are meeting. He is too much like those infernal creatures! The cutters are practically kin!” As Jack and Faridoon approached the table, Brandon called out to them, but referred to Faridoon as “Kevil”, one of his friends that had died on that night many years ago. Faridoon, becoming unease began to step away towards the door. Just then Bradon began to laugh a deep laugh, his body twisting and growing, the room faded away to fire, and Asb’el again stood before him. Faridoon, taking out his mace and standing his ground demanded to know what the demon wanted. He replied that he had been summoned by Faridoon and his friends, and could not “escape” until they were all dead. Then, lifting his huge demon-faced mace over his head swung a tremendous blow at Faridoon, who suddenly awoke in a cold sweat, but feeling much better—his body having fought off the illness.

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