Mirtul 24, 1373
Now freed, the group quickly left the dilapidated house and rented a room at the Crow’s Roost. They deliberated and agreed to meet Jonny as soon as possible the following day, now realizing the growing danger that the Clocktower was becoming to the island and even the world itself. The room was dingy and cramp, certainly a step below their typical lodging at the Day Harbor. That night Faridoon was haunted by another terrible nightmare.
He had awoken deep in the night to the sound of a harsh voice calling his name. When he entered the hallway, he was suddenly struck by a vision. It was as if he were looking through the eyes of someone else, walking quickly down a long underground hallway, at the end of which he could hear young boisterous voices. He stops and sees his clawed hand raise and a voice from within say “Father, this had better be the end.” When he came too, he was still in the hallway, alone, the voice he heard coming from the next door down. As he opened the door he had another vision. Again, he could see through the eye of the clawed figure, but he was standing before Asb’el who was floating, shrouded in fire and smoke, in a large summoning circle, in a cavernous room from his previous dream. Seeing it from this side, he noticed it looked like the ancient ruins of some elaborate summoning room. He nods, as Asb’el voice booms out “So you understand? This is the last I ask of you. I will take your body, only for a moment, enough time cast the spell…” When his vision returns, he is standing in the empty room. Again, he hears the voice taunting from the next room down the hallway. When he walking through the final door Faridoon is struck by another vision: this time the seen is terrifying. He is back in the cavernous room, only this time through the eyes of a young boy. The half-fiend from his dream before stands before him, his hands out stretched. Asb’el is no longer in the circle. The half-fiends eye glow like burning embers. He look around panicked and the room is engulfed in fire, his friends burning alive and screaming. Fire bursts forth from the half-fiends hands and suddenly Faridoon awoke in a cold sweet.
The next morning, the group found Faridoon slouched over at the bar with several empty glasses scattered around him. After talking with him, Dynff suggested that they visit Betha’zar, a half-fiend tattoo artist who may know something about As’bel, the following day. Faridoon reluctantly agreed. The group gathered their things and headed to the Upper Docks. When they arrive, they sent an urgent message to Jonny requesting a meeting. They were told to head to the Dockguild at sundown for the meeting. When they arrived that evening, they were meet by a sinister looking human, who escorted them deep below the Dockguild Headquaters. They were taking down a dimly lit basement hallway, to a room protected by two ruthless looking guards. Inside several figures of various statures sat around a round table, clearly waiting for them to arrive. After everyone was settled, the went around the room introducing themselves. The first was a strange armor-clad figure who introduced himself in a deep, distant voice as Alinot Try’fanid, Master Consul of House Mai. The next was a young, dark haired man dressed in fine silks who introduced himself as Johntress De’May, heir to House De’May. Jonny Undergallows and Enveris Tren were next, sitting directly across from the group. Finally, was a cool tempered, light-skined Moonelf who introduced himself as Drell Eveningsfall, Harbor Master of the Upper Docks.
The group explained in detail what they had discovered, beginning with the mining operation of House Samreich in connection to a Sharite Cult and Drow slavers from House Dy’Durith. They went on to explain the house they had found with the ghost of Aston and the abandoned works of a man named Marious. They concluded with the knowledge they had of a massive “core” that the house might connect to. The others sat calmly, occasionally interjecting comments and questions. In the end it was resolved: the completion of the Clocktower was becoming an immanent threat, despite not knowing exactly what it would do. The first step to stopping it’s construction would be to find and destroy this “core” below the abandoned manor they had investigated earlier before it could be transported to the Clocktower. Faridoon, Drall, Dynff and Vuutharak left the meeting and headed back to the abandoned manner to investigate the basement.
Once in the basement, the group found a hidden entrance behind a rotting wine barrel that led deeper underground to a magical circle. Through the magical circle the group was teleported to an unknown location deep underground. As they began to investigate the area, they found it to be partially excavated ruins similar to those they had encountered below the sewers with depictions on the wall like those they saw in Boric’s study.
After fighting off a group of Drow of House Dy’Durith and Sharites from the Cult of the Lady’s Hand, the group investigated the ruins more carefully. As they did so, they began to she visions like those from the house before, but this time of scenes from an ancient time. They concluded that the magic that has permeated the house, must have caused this apparitions to stay as well.
The first apparitions they saw, was of a group of men dressed in fine heavy silk robes, similar to those they would see on any wizard from the Arcanexicanium. While the image is silent, it is clear the argument was a heated one. Then a stately figure in bright red, walked in. His mere presences disarmed the room, as he gestured to southeast wall. The group of robed men listened patient as the images vanish. Investigating the southeast wall, they group found a secret door. Inside the stench of ancient death was strong. Along the long hallway were several murals: A range of mountains, with a man in red standing before them, the man raising his arms as a peak of the mountain is sundered, a city begin built on the flipped over mountain top, the man before a wondrous device pulsing with energy. Inlaid above it, were strange markings like letters they had never seen. The end of the hallway was collapsed, and moldy ancient robes were pinned under a few boulders. Drall, Faridoon and Vuutarak dislodged the boulders and took the robe and a finely crafted gold necklace.
The group continued to explorer, fighting off the Drows hugh spider mount. They also found a immense pile of bones which they guested was the final resting place of the dozen of skeletons that had been raised by the Sharites, that they had seen mining. They destroyed several ghouls who had been picking over the bones and continued on. The second apparition they found in a room connected to the bone pile was an image of robed wizards, each of them is dressed in fine heavy silk, their persons finely manicured, with jewelry made of gold and brilliant stones. They propelled themselves through the air drifting this way and that tending to various experiments involving bright orange gems that resembled De’Ryan’s eyes. Glowing ruins above the rooms clearly state something, but they couldn’t understand the language.
They continued on until they came to a great hallway. There they saw running down the granite floor two sets of deep scars as if something heavy had been dragged through the area. Along the marble walls were dozens of worn, but still beautiful carvings. As they walked down the hallway they saw each one: People living in shambled hunts, hunting, defending themselves against Orc and Kobold attacks; A group of men holding two sets of scrolls above their heads with beams of lights flowing from them; men meeting with Dwarves; A men building a city on top of a severed mountain peak; finally at the end of the hallway, was a carving of the man they had seen a ghostly image of before, floating above an immense city in the sky. Strange letters like the ones before were carved above the last image.
After passing through a door at the end of the hallway, and through a room covered in poisonous fungus and illutionary terrain the group entered into a large room that had recently been turned into an arcane workshop. There, dozens of crates laid open, with hundreds of vials, focus objects and components scattered about, clearly a preparation room for some ritual. As they stepped into the room, it began to shake a what seemed like a minor earthquake hit the area. They rushed through the room, down a winding cavernway, into a colossal cave opening. As they glanced above, the ceiling rose without end. Pieces of ruins could be seen protruding out from the whole above, but it appeared as if an immense object ripped the ground through, ending it’s decent here. The walls were black glass from some ancient heat; pieces laid scattered around. In the center was incredible hole where whatever fell through these floors, stopped. Surrounding it were the still glowing remains of huge magical circle that Vuutarak recognized as teleportation circle. On the other side of the hole was Aaron Klinhelm standing next to huge machine that could only have been constructed to destroy.
Aaron informed them that they were too late to stop him, and that the core had already been taken. The group charged into battle as Aaron used a scroll to teleport away, leaving the machine to destroy them. The group struggled to best the machine, as it fired off bolts of electricity and rend the group with a razor saw attached to its spider-like head. Finally, Faridoon landed a solid blow, that caused the machine to sputter to stop. Dynff investigated the machine and found a large cracked De’Ryan’s eye, cut like the one he had found in the clock from the abandoned manor, inside which he took.
The group left the ruins and quickly returned to the Day Harbor’s Inn to sleep off thier injuries and think of what to do next.